Roblox , which recently made its debut on the New York Stock Exchange, has quickly become one of the most valuable video game companies in the world. As I write this article, Roblox has effortlessly overtaken household video game names such as Take-Two (maker of Grand Theft Auto ) and Electronic Arts (EA) (maker of Battlefield and FIFA ) in terms of market cap, while only making a fraction of the incumbents’ revenues and none of their profits. And there is good reason for this change in pecking order. Unlike Take-Two and EA, Roblox is not just a gaming company. It is a virtual playground for nearly 200 million monthly users, with two-thirds of those users being of school-going age.
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‘Roblox’ isn’t just a gaming company. It’s also the future of education