‘Fast Company’ is accepting applications for the Next Big Things in Tech 2021

Fast Company is launching a brand-new recognition program: Next Big Things in Tech 2021 . We’re now accepting applications. Why introduce a new program when we already celebrate ingenuity in the service of business and society through franchises such as The Most Innovative Companies ? For one thing, Next Big Things in Tech is our first program to focus entirely on technological advances, with categories such as AI and Data;  Consumer Electronics; and Computing, Chips, and Foundational Technology. Just as important, Next Big Things is the most forward-looking of our recognition programs. Applications can involve products that are already on the market. But we’re also looking for promising research projects, algorithms, and other acts of invention that may still be in the process of reaching the public. The bottom line: If it reflects the trends that will shape technological innovation over the next five years, it might be one of the Next Big Things in Tech. Entries from intrepid startups, global companies, and academic and research institutions are equally welcome. Fast Company editors and writers will judge all applications Read More …

Pfizer’s CEO: 3 key decisions helped it develop a COVID-19 vaccine in record time

Last year, Pfizer was one of several pharmaceutical companies to take on an incredible challenge: make a life-saving vaccine in a fraction of the time it usually takes to do so. Over the course of 2020, Pfizer and others tested vaccine candidates as hundreds of thousands of people died from COVID-19. Pfizer’s success at creating a vaccine with 95% efficacy in record time has landed it, along with its partner BioNTech and fellow vaccine maker Moderna, atop Fast Company ‘s Most Innovative Companies list for 2021 . Bourla and Pfizer’s head of vaccine research Kathrin Jansen , joined Fast Company Editor in Chief Stephanie Mehta at the Most Innovative Companies Summit for a conversation about how Pfizer created an effective vaccine so quickly. “The thing that scientists hate the most is bureaucracy,” says Pfizer CEO Albert Bourla. “Innovation and bureaucracy is oil and water.” When Pfizer began work on a COVID-19 vaccine, one of the first choices Bourla made was to reduce stop decisions from having to go through multiple layers of approval. He also developed a close and trusting relationship with BioNTech’s CEO Uğur Şahin, with whom Pfizer collaborated on the vaccine. Innovation and bureaucracy is oil and water.” Albert Bourla “We had one meeting, we were all there, and we could all decide,” says Bourla. “That meeting was happening twice a week.” He said this was one of the reasons he decided not to take money from any government for their research. It enabled the company to make decisions at the speed of science, he says. “All of the decision makers came together and we made our decisions on the spot. Everything that could slow us down was put to the side.” Bourla also listened to his scientists. When Jansen came to him recommending the mRNA platform for the vaccine, he trusted her advice. “mRNA—if we were going to be successful with it—was not going to be the first COVID vaccine. It would be the first [MRNA] vaccine ever ,” he says Read More …

Why biased AI can be damaging to your health

Artificial intelligence holds great promise for improving human health by helping doctors make accurate diagnoses and treatment decisions. It can also lead to discrimination that can harm minorities, women, and economically disadvantaged people. The question is, when health care algorithms discriminate, what recourse do people have? A prominent example of this kind of discrimination is an algorithm used to refer chronically ill patients to programs that care for high-risk patients Read More …

For the first time in years, someone is building a web browser from scratch

For more than two decades, building a new web browser from scratch has been practically unheard of. But a small company called Ekioh has its reasons. The Cambridge, U.K.-based company is developing a browser called Flow , and unlike the vast majority of browsers that have arrived in recent years, it’s not based on Google’s Chromium or Apple’s WebKit open-source code. Instead, Flow is starting with a blank slate and building its own rendering engine. Its goal is to make web-based apps run smoothly even on cheap microcomputers such as the Raspberry Pi. There’s a reason companies don’t do this anymore: Experts say building new browsers isn’t worth the trouble when anyone can just modify the work that Apple and Google are doing. But if Flow succeeds, it could rethink the way we browse the web and open the door to cheaper gadgets. That at least seems like a goal worth pursuing Read More …

This stunning immersive exhibit explores van Gogh’s art in a whole new way

In a giant room above a former car dealership in the center of San Francisco, a plethora of huge, brightly colored sunflowers is being laser-projected onto a 27-foot-high wall. Soon, the sunflowers fade into a series of animated swirls, blinking stars, and vivid depictions of the lights of a late-19th-century French village reflected in an undulating river. And then four faces appear—each an upside-down self-portrait of Vincent van Gogh. Standing on a riser about 10 feet above the floor, you feel like you’re deep inside an animated interpretation of one of the famous Dutch artist’s most celebrated paintings, The Starry Night . [Photo: courtesy of Immersive Van Gogh ] That’s exactly the experience the producers of Immersive Van Gogh want to invoke .  The traveling exhibition—currently on display in Chicago, opening in San Francisco on March 18, and coming soon to other cities around the country—explores the artist’s final days before he took his own life to escape his madness. “It’s what you see in front of your eyes before you die,” explains Svetlana Dvoretsky, a coproducer of the show. “It’s taking you inside the mind of the genius and showing you what he saw.” Because van Gogh’s work is in the public domain, there are several different “immersive” exhibits showcasing his art making the rounds of the country at the moment. But Dvoretsky says Immersive Van Gogh stands out from the crowd thanks to its singular approach—not simply projecting paintings on a wall, but rather interpreting and deconstructing the work and creating all-new animated representations of 60 van Gogh paintings, including Starry Night , Sunflowers , and The Bedroom . As stated in promotional materials, the exhibit presents the work “as how the artist first saw the scenes they are based on: active life and moving landscapes turned into sharp yet sweeping brushstrokes.” [Photo: courtesy of Immersive Van Gogh ] Created by Massimiliano Siccardi, the exhibit may seem familiar to anyone who watched the Netflix hit Emily in Paris , which features a vivid and arresting scene at an earlier version of the show in the French capital. And while Immersive Van Gogh will run simultaneously in several cities—and has already completed successful runs in other countries—each iteration was designed specifically for its venue. For the San Francisco version, explains Brandon Charlton, one of the show’s production managers, that meant finding a way to project the 37-minute experience onto the 27-foot-high walls without any shadows getting in the way of what visitors see or having the imagery look in any way anything less than seamless. All told, he says, it took the crew 140 hours to integrate the imagery from 40 laser projectors. The result is stunning. In the giant room, visitors examine the animation from countless angles—even lying down on the floor and staying as long as they like through multiple plays of the loop—and enjoy crystal-clear imagery composed of 65 million pixels and 56,000 frames of video. Behind the scenes, one master computer is controlling 11 servers, all of which are connected to 8 miles of cable, with the 40 projectors mounted on 510 feet of truss. [Photo: courtesy of Immersive Van Gogh ] One obvious challenge of putting on an exhibit like this during a pandemic is how to make it safe. The producers have solved that with timed tickets and a series of social-distancing circles projected on the floor—not to mention standard COVID-19-era precautions such as a mask mandate, temperature checks, and hand sanitizer stations. But Charlton adds that, although Immersive Van Gogh was designed before the onset of the pandemic, it lends itself perfectly to safety protocols because of the wide-open spaces in which it’s presented. Indeed, he says, producers didn’t have to change anything about the show other than adding the distancing circles. Read More …