How remote work helped us move past old-school ‘professionalism’

Over the past year, much has been made of where, when, and how we work. But the sweeping shift to working remotely has raised a deeper question that we’re still not sure how to answer: Who are we at work?   The pandemic has scrambled so much of the “normal” professional experience—commutes, workspaces, business hours, childcare, business travel—that it’s also rewiring our concept of professionalism itself.   For me, “professionalism” began 18 years ago when I started as an intern at Microsoft. Today, I lead a team of more than 500 designers and researchers creating the next generation of communication and creation experiences for Microsoft 365, across both work and life. As you can imagine, design at Microsoft has changed dramatically over the years, and that includes how people collaborate.   When it comes to traditional modes of expression, both Microsofties and our customers typically drew a clear line between work style and personal style. Take emoji or reactions as an example. I use them freely in texts or on social media, but on a productivity platform like Microsoft Teams? As much heart as I put into my work, I never thought I’d “heart” things there. I do that at home, where my guard is down. But now that the office is my home, there are hearts all over the place. I heart everything (unless I’m giving it a thumbs down). Read More …

The company behind the NBA’s NFT trading cards is now valued at $2.6 billion

NFTs, or nonfungible tokens , have exploded in both the financial markets and the zeitgeist at large. Simply put, NFTs use blockchain technology to authenticate digital assets, which can then be bought and sold—sometimes at staggering sums. Much of the hype around NFTs has been fueled by headline grabbing sales, such as the artist Beeple’s recent $69.3 million payday for a single digital artwork, Twitter CEO Jack Dorsey hawking his first tweet for $2.9 million, and the original GIF of the internet’s favorite Pop-Tart cat going for nearly $600,000. While some analysts worry that NFTs are a speculation bubble primed to burst, Roham Gharegozlou, CEO of blockchain company Dapper Labs , is planning for the long haul—and he just received a major round of funding to meet that goal. Announced today, Dapper Labs, the company behind the National Basketball Association’s (NBA’s) digital collectibles platform Top Shot , closed $305 million in funding led by investment management company Coatue, with additional backing from Michael Jordan, Kevin Durant, Andre Iguodala , Will Smith and Keisuke Honda’s Dreamers VC, Andreessen Horowitz, The Chernin Group, and more. Dapper Labs came out of beta last fall and is now valued at a $2.6 billion. ????ALL HAIL THE KING???? @YoDough scooped up this Legendary LeBron James Moment from our Cosmic Series 1 set for $208,000‼️ This Moment is from our first Legendary set ever minted ???? The top acquisition for any NBA Top Shot Moment … so far. Congrats on the nice pickup! ???? pic.twitter.com/rFLMzbwXN7 — NBA Top Shot (@nbatopshot) February 22, 2021 Founded in 2018, Dapper Labs is on a mission to make blockchain technology mainstream. Its first product, CryptoKitties (which Gharegozlou launched in 2017 under venture studio Axiom Zen), gamified the blockchain experience by allowing users to collect and breed digital cats as NFTs. But its partnership with the NBA has been one of the most notable cosigns in making blockchain more accessible. Launched last October, NBA Top Shot, powered by Dapper Labs’s own blockchain system Flow, allows users to buy and sell Moments, i.e. digital trading cards that feature a clip of an NBA player’s best shots or plays. A video of LeBron James dunking on Nemanja Bjelica during a 2019 matchup between the L.A. Lakers and the Sacramento Kings sold on Top Shot for $208,000. New Orleans Pelican Zion Williamson’s epic shot block in a game against the Denver Nuggets Read More …

Hackers put a back door in a code library that powers 79% of websites

On Sunday some malicious actors tried to install a back door into the PHP code library, a server-side programming language that powers 79% of sites on the internet, including Facebook and Wikipedia. The attack recalled one of the worst government hacks in history , on SolarWinds, the IT management software used by many government agencies and large U.S. companies. The SolarWinds attackers—widely thought to be employed by Russia’s Foreign Intelligence Service—planted malware in the SolarWinds system that sends out updates to end users. As in the SolarWinds attack, the PHP hackers targeted the code base of a widely used library so that the changes they made would impact instances of the software run by end users. The hackers attempted to install a back door that would have allowed them to remotely execute changes to the PHP code after it was put into use by websites. Since they might have activated malware, the hackers may have been able to take control of websites, freeze them, or take them offline. The PHP exploit was first reported by the BleepingComputer blog. The hackers made two additions to the PHP Git repository on Sunday. The attackers signed the first addition using the name of the PHP library’s creator, Rasmus Lerdorf, and the second was made using the name of well-known PHP maintainer Nikita Popov, likely to avoid suspicion. They also tried to disguise the major change to the code base they proposed as something trivial by labeling the additions “Fix Typo.” The work of the hackers was discovered and reversed during a standard review process on Sunday. Still, this was no trivial event. Popov said in an email to the PHP developer community that Sunday’s incident was likely the result of the git.php.net server being compromised, rather than just a single Git account. The PHP maintainers have now decided to migrate the official PHP source code library over to GitHub. “We have decided that maintaining our own git infrastructure is an unnecessary security risk, and that we will discontinue the git.php.net server,” Popov explains in the email. Read More …

‘Roblox’ isn’t just a gaming company. It’s also the future of education

Roblox , which recently made its debut on the New York Stock Exchange, has quickly become one of the most valuable video game companies in the world.  As I write this article, Roblox has effortlessly overtaken household video game names such as Take-Two (maker of Grand Theft Auto ) and Electronic Arts (EA) (maker of Battlefield and FIFA ) in terms of market cap, while only making a fraction of the incumbents’ revenues and none of their profits. And there is good reason for this change in pecking order. Unlike Take-Two and EA, Roblox is not just a gaming company. It is a virtual playground for nearly 200 million monthly users, with two-thirds of those users being of school-going age. Read More …

5 things people are getting wrong about NFTs

NFTs (nonfungible tokens) are having a moment right now. Tons of digital collectibles have been traded, including Dapper Labs’ NBA Top Shot , which raked in $1.05 million for just one recent pack of basketball videos, and Everydays: The First 5000 Days , a digital image by artist Mike Winkelmann (aka Beeple), which sold for $69.3 million at high-end auction house Christie’s. NFT transactions tripled in 2020, reaching more than $250 million, according to the Non-Fungible Tokens 2020 Yearly Report from NonFungible and L’Atelier. And they show no sign of slowing in 2021. But the big money currently being thrown around for single pieces leads to overall misconceptions about the cost and value of NFTs and their place in the market. Read More …